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PC Gamer (Italian) 48
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PC Gamer IT CD 48 2-2.iso
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1602 AD
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1602ad_demo.exe
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GADDATA
/
WERFTGAD.DAT
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Text File
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1999-04-21
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6KB
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257 lines
;---Spieler Definitionen---;
Objekt: GADGET
BLK_TOOL = 0
BLK_BAUSHIP = 4
COL_WHT = 255
COL_RED = 249
COL_BLK = 0
ZEINR = 0
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 39001
IDNIX = 39901
GFXTAFEL = 0
GFXPFEIL = GFXTAFEL+1
GFXPLUS = GFXPFEIL+4
GFXMAIN = GFXPLUS+4
GFXMAP = GFXMAIN+8
GFXHAUS = GFXMAP+1
GFXPFEIL = GFXHAUS+18
GFXBAUMAT = GFXPFEIL+6
GFXMENU = GFXBAUMAT+10
GFXOVERHEAD = GFXMENU+3
GFXPFEILV = GFXOVERHEAD+2
GFXMENGE = GFXPFEILV+4
GFXWARELEER = GFXMENGE+8
GFXWARE = GFXWARELEER+4
GFXKONT = GFXWARE+44
GFXLEISTE = GFXKONT+18
GFXSIED = GFXLEISTE+2
GFXSIEDFACE = GFXSIED+9
GFXSIEDINFR = GFXSIEDFACE+4
GFXSIEDNAHR = GFXSIEDINFR+12
GFXPROD = GFXSIEDNAHR+2
GFXSHIP = GFXPROD+5
GFXWERFT = GFXSHIP+18
;================HAUPT-GADGETS==================;
;---Name der Stadt---;
@Nummer: +1
Id: IDHAUPT+0
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOVERHEAD
Pos: 6, 358
Size: 244, 30
@Nummer: +1
Id: IDHAUPT+1
Kind: GAD_TEXTZ
Blocknr: ZEINR
Color: 1, 0
Pos: 6, 358
Size: 244, 30
Posoffs: 122, 29
;---Schiffsgrundtypen---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+2
Kind: GAD_GFX
Reiheflg: 1
Gfxnr: GFXWERFT
Pressoff: 4
Pos: 10, 678
Size: 44, 69
Posoffs: 0, 0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 59, 673
Size: 54, 77
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 118, 671
Size: 53, 83
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 172, 662
Size: 78, 94
;---Fertigstellungsbalken---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+10
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXWERFT+8
Pos: 210, 409
Size: 22, 148
@Nummer: +1
Id: IDHAUPT+11
Kind: GAD_BALKEN
Baseflg: 1
Basenr: BASE
Slidverflg: 1
Noselflg: 1
Color: COL_RED
Pos: 213, 411
Size: 16, 144
@Nummer: +1
Id: IDHAUPT+12
Kind: GAD_NIX
Pos: 213, 411
Size: 16, 144
;---Aktuelles Schiffgadget---;
@Nummer: +1
Id: IDHAUPT+13
Kind: GAD_GFXFILL
Blocknr: BLK_BAUSHIP
Noselflg: 1
Pos: 25, 411
Size: 162, 140
@Nummer: +1
Id: IDHAUPT+14
Kind: GAD_GFX
Blocknr: BLK_BAUSHIP
Pos: 25, 400
Size: 162, 140
;---Schiffsdaten---;
@Nummer: +1
Id: IDHAUPT+15
Kind: GAD_TEXTL
Noselflg: 1
Blocknr: ZEINR
Color: 0, 0
Pos: 20, 597
Size: 224, 20
Posoffs: 0, 29
@Nummer: +1
Id: IDHAUPT+16
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 20, 597
Size: 224, 20
Posoffs: 160, 29
@Nummer: +1
Id: IDHAUPT+17
Kind: GAD_TEXTL
Noselflg: 1
Blocknr: ZEINR
Color: 0, 0
Pos: 20, 617
Size: 224, 20
Posoffs: 0, 29
@Nummer: +1
Id: IDHAUPT+18
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 20, 617
Size: 224, 20
Posoffs: 160, 29
@Nummer: +1
Id: IDHAUPT+19
Kind: GAD_TEXTL
Noselflg: 1
Blocknr: ZEINR
Color: 0, 0
Pos: 20, 637
Size: 244, 20
Posoffs: 0, 29
@Nummer: +1
Id: IDHAUPT+20
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 20, 637
Size: 224, 20
Posoffs: 160, 29
;---Unmittelbare Baukosten---;
@Nummer: +1
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+0
Pos: 75, 563
@Nummer: +1
Id: IDHAUPT+21
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 75, 563
Size: 80, 20
Posoffs: 30, 29
@Nummer: +1
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+3
Pos: 165, 563
@Nummer: +1
Id: IDHAUPT+22
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 165, 563
Size: 70, 20
Posoffs: 34, 29
;---Schiffsbau starten bzw. stoppen---;
@Nummer: +1
Id: IDHAUPT+23
Kind: GAD_GFX
Gfxnr: GFXWERFT+9
Pressoff: 2
Pos: 18, 540
Size: 58, 56
@Nummer: +1
Id: IDHAUPT+24
Kind: GAD_GFX
Gfxnr: GFXWERFT+10
Pressoff: 2
Pos: 18, 540
Size: 58, 56
EndObj;